using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.RenderGraphModule { // Token: 0x0200000C RID: 12 [Token(Token = "0x200000C")] internal class RenderGraphDebugParams { // Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001C")] [Address(RVA = "0x2251640", Offset = "0x2250440", VA = "0x182251640")] public void RegisterDebug() { } // Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001D")] [Address(RVA = "0x2251B10", Offset = "0x2250910", VA = "0x182251B10")] public void UnRegisterDebug() { } // Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001E")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public RenderGraphDebugParams() { } // Token: 0x04000027 RID: 39 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000027")] public bool enableRenderGraph; // Token: 0x04000028 RID: 40 [FieldOffset(Offset = "0x11")] [Token(Token = "0x4000028")] public bool tagResourceNamesWithRG; // Token: 0x04000029 RID: 41 [FieldOffset(Offset = "0x12")] [Token(Token = "0x4000029")] public bool clearRenderTargetsAtCreation; // Token: 0x0400002A RID: 42 [FieldOffset(Offset = "0x13")] [Token(Token = "0x400002A")] public bool clearRenderTargetsAtRelease; // Token: 0x0400002B RID: 43 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400002B")] public bool unbindGlobalTextures; // Token: 0x0400002C RID: 44 [FieldOffset(Offset = "0x15")] [Token(Token = "0x400002C")] public bool logFrameInformation; // Token: 0x0400002D RID: 45 [FieldOffset(Offset = "0x16")] [Token(Token = "0x400002D")] public bool logResources; } }