using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.RenderGraphModule { // Token: 0x02000016 RID: 22 [Token(Token = "0x2000013")] internal enum RenderGraphProfileId { // Token: 0x0400004F RID: 79 [Token(Token = "0x4000041")] RenderGraphClear, // Token: 0x04000050 RID: 80 [Token(Token = "0x4000042")] RenderGraphClearDebug } }