using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Rendering; namespace UnityEngine.Experimental.Rendering.RenderGraphModule { // Token: 0x0200001C RID: 28 [Token(Token = "0x2000019")] public class RenderGraphResourceRegistry { // Token: 0x0600008A RID: 138 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x6000076")] [Address(RVA = "0x22534D0", Offset = "0x22522D0", VA = "0x1822534D0")] public RTHandle GetTexture(in RenderGraphResource handle) { return null; } // Token: 0x0600008B RID: 139 RVA: 0x00002400 File Offset: 0x00000600 [Token(Token = "0x6000077")] [Address(RVA = "0x22532D0", Offset = "0x22520D0", VA = "0x1822532D0")] public RendererList GetRendererList(in RenderGraphResource handle) { return default(RendererList); } // Token: 0x0600008C RID: 140 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000078")] [Address(RVA = "0x2254D80", Offset = "0x2253B80", VA = "0x182254D80")] private RenderGraphResourceRegistry() { } // Token: 0x0600008D RID: 141 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000079")] [Address(RVA = "0x2254E70", Offset = "0x2253C70", VA = "0x182254E70")] internal RenderGraphResourceRegistry(bool supportMSAA, MSAASamples initialSampleCount, RenderGraphDebugParams renderGraphDebug, RenderGraphLogger logger) { } // Token: 0x0600008E RID: 142 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600007A")] [Address(RVA = "0x2254AC0", Offset = "0x22538C0", VA = "0x182254AC0")] internal void SetRTHandleReferenceSize(int width, int height, MSAASamples msaaSamples) { } // Token: 0x0600008F RID: 143 RVA: 0x00002418 File Offset: 0x00000618 [Token(Token = "0x600007B")] [Address(RVA = "0x2253290", Offset = "0x2252090", VA = "0x182253290")] internal RTHandleProperties GetRTHandleProperties() { return default(RTHandleProperties); } // Token: 0x06000090 RID: 144 RVA: 0x00002430 File Offset: 0x00000630 [Token(Token = "0x600007C")] [Address(RVA = "0x2253530", Offset = "0x2252330", VA = "0x182253530")] internal RenderGraphMutableResource ImportTexture(RTHandle rt, int shaderProperty = 0) { return default(RenderGraphMutableResource); } // Token: 0x06000091 RID: 145 RVA: 0x00002448 File Offset: 0x00000648 [Token(Token = "0x600007D")] [Address(RVA = "0x2253160", Offset = "0x2251F60", VA = "0x182253160")] internal RenderGraphMutableResource CreateTexture(in TextureDesc desc, int shaderProperty = 0) { return default(RenderGraphMutableResource); } // Token: 0x06000092 RID: 146 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600007E")] [Address(RVA = "0x2254BA0", Offset = "0x22539A0", VA = "0x182254BA0")] internal void UpdateTextureFirstWrite(RenderGraphResource tex, int passIndex) { } // Token: 0x06000093 RID: 147 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600007F")] [Address(RVA = "0x2254C60", Offset = "0x2253A60", VA = "0x182254C60")] internal void UpdateTextureLastRead(RenderGraphResource tex, int passIndex) { } // Token: 0x06000094 RID: 148 RVA: 0x00002460 File Offset: 0x00000660 [Token(Token = "0x6000080")] [Address(RVA = "0x2253470", Offset = "0x2252270", VA = "0x182253470")] private RenderGraphResourceRegistry.TextureResource GetTextureResource(RenderGraphResource res) { return default(RenderGraphResourceRegistry.TextureResource); } // Token: 0x06000095 RID: 149 RVA: 0x00002478 File Offset: 0x00000678 [Token(Token = "0x6000081")] [Address(RVA = "0x22533D0", Offset = "0x22521D0", VA = "0x1822533D0")] internal TextureDesc GetTextureResourceDesc(RenderGraphResource res) { return default(TextureDesc); } // Token: 0x06000096 RID: 150 RVA: 0x00002490 File Offset: 0x00000690 [Token(Token = "0x6000082")] [Address(RVA = "0x2252A50", Offset = "0x2251850", VA = "0x182252A50")] internal RenderGraphResource CreateRendererList(in RendererListDesc desc) { return default(RenderGraphResource); } // Token: 0x06000097 RID: 151 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000083")] [Address(RVA = "0x22526D0", Offset = "0x22514D0", VA = "0x1822526D0")] internal void CreateAndClearTexturesForPass(RenderGraphContext rgContext, int passIndex, List textures) { } // Token: 0x06000098 RID: 152 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000084")] [Address(RVA = "0x2252D70", Offset = "0x2251B70", VA = "0x182252D70")] private void CreateTextureForPass(ref RenderGraphResourceRegistry.TextureResource resource) { } // Token: 0x06000099 RID: 153 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000085")] [Address(RVA = "0x2254650", Offset = "0x2253450", VA = "0x182254650")] private void SetGlobalTextures(RenderGraphContext rgContext, List textures, bool bindDummyTexture) { } // Token: 0x0600009A RID: 154 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000086")] [Address(RVA = "0x2253E50", Offset = "0x2252C50", VA = "0x182253E50")] internal void PreRenderPassSetGlobalTextures(RenderGraphContext rgContext, List textures) { } // Token: 0x0600009B RID: 155 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000087")] [Address(RVA = "0x2253E20", Offset = "0x2252C20", VA = "0x182253E20")] internal void PostRenderPassUnbindGlobalTextures(RenderGraphContext rgContext, List textures) { } // Token: 0x0600009C RID: 156 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000088")] [Address(RVA = "0x2254190", Offset = "0x2252F90", VA = "0x182254190")] internal void ReleaseTexturesForPass(RenderGraphContext rgContext, int passIndex, List readTextures, List writtenTextures) { } // Token: 0x0600009D RID: 157 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000089")] [Address(RVA = "0x2253E80", Offset = "0x2252C80", VA = "0x182253E80")] private void ReleaseTextureForPass(RenderGraphResource res) { } // Token: 0x0600009E RID: 158 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600008A")] [Address(RVA = "0x22540B0", Offset = "0x2252EB0", VA = "0x1822540B0")] private void ReleaseTextureResource(int hash, RTHandle rt) { } // Token: 0x0600009F RID: 159 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600008B")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] private void ValidateTextureDesc(in TextureDesc desc) { } // Token: 0x060000A0 RID: 160 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600008C")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] private void ValidateRendererListDesc(in RendererListDesc desc) { } // Token: 0x060000A1 RID: 161 RVA: 0x000024A8 File Offset: 0x000006A8 [Token(Token = "0x600008D")] [Address(RVA = "0x2254AF0", Offset = "0x22538F0", VA = "0x182254AF0")] private bool TryGetRenderTarget(int hashCode, out RTHandle rt) { return default(bool); } // Token: 0x060000A2 RID: 162 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600008E")] [Address(RVA = "0x2252B80", Offset = "0x2251980", VA = "0x182252B80")] internal void CreateRendererLists(List rendererLists) { } // Token: 0x060000A3 RID: 163 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600008F")] [Address(RVA = "0x2252660", Offset = "0x2251460", VA = "0x182252660")] internal void Clear() { } // Token: 0x060000A4 RID: 164 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000090")] [Address(RVA = "0x2254630", Offset = "0x2253430", VA = "0x182254630")] internal void ResetRTHandleReferenceSize(int width, int height) { } // Token: 0x060000A5 RID: 165 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000091")] [Address(RVA = "0x2252430", Offset = "0x2251230", VA = "0x182252430")] internal void Cleanup() { } // Token: 0x060000A6 RID: 166 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000092")] [Address(RVA = "0x2253BC0", Offset = "0x22529C0", VA = "0x182253BC0")] private void LogTextureCreation(RTHandle rt, bool cleared) { } // Token: 0x060000A7 RID: 167 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000093")] [Address(RVA = "0x2253D30", Offset = "0x2252B30", VA = "0x182253D30")] private void LogTextureRelease(RTHandle rt) { } // Token: 0x060000A8 RID: 168 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000094")] [Address(RVA = "0x2253660", Offset = "0x2252460", VA = "0x182253660")] private void LogResources() { } // Token: 0x04000077 RID: 119 [Token(Token = "0x4000069")] private static readonly ShaderTagId s_EmptyName; // Token: 0x04000078 RID: 120 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400006A")] private DynamicArray m_TextureResources; // Token: 0x04000079 RID: 121 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400006B")] private Dictionary> m_TexturePool; // Token: 0x0400007A RID: 122 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400006C")] private DynamicArray m_RendererListResources; // Token: 0x0400007B RID: 123 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400006D")] private RTHandleSystem m_RTHandleSystem; // Token: 0x0400007C RID: 124 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400006E")] private RenderGraphDebugParams m_RenderGraphDebug; // Token: 0x0400007D RID: 125 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400006F")] private RenderGraphLogger m_Logger; // Token: 0x0400007E RID: 126 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000070")] private List> m_AllocatedTextures; // Token: 0x0200001D RID: 29 [Token(Token = "0x20000B7")] internal struct TextureResource { // Token: 0x060000AA RID: 170 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60004AB")] [Address(RVA = "0x2258790", Offset = "0x2257590", VA = "0x182258790")] internal TextureResource(RTHandle rt, int shaderProperty) { } // Token: 0x060000AB RID: 171 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60004AC")] [Address(RVA = "0x22586F0", Offset = "0x22574F0", VA = "0x1822586F0")] internal TextureResource(in TextureDesc desc, int shaderProperty) { } // Token: 0x060000AC RID: 172 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60004AD")] [Address(RVA = "0x22586B0", Offset = "0x22574B0", VA = "0x1822586B0")] private void Reset() { } // Token: 0x0400007F RID: 127 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400025B")] public TextureDesc desc; // Token: 0x04000080 RID: 128 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400025C")] public bool imported; // Token: 0x04000081 RID: 129 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400025D")] public RTHandle rt; // Token: 0x04000082 RID: 130 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400025E")] public int cachedHash; // Token: 0x04000083 RID: 131 [FieldOffset(Offset = "0x84")] [Token(Token = "0x400025F")] public int firstWritePassIndex; // Token: 0x04000084 RID: 132 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000260")] public int lastReadPassIndex; // Token: 0x04000085 RID: 133 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x4000261")] public int shaderProperty; // Token: 0x04000086 RID: 134 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000262")] public bool wasReleased; } // Token: 0x0200001E RID: 30 [Token(Token = "0x20000B8")] internal struct RendererListResource { // Token: 0x060000AD RID: 173 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60004AE")] [Address(RVA = "0x22576F0", Offset = "0x22564F0", VA = "0x1822576F0")] internal RendererListResource(in RendererListDesc desc) { } // Token: 0x04000087 RID: 135 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000263")] public RendererListDesc desc; // Token: 0x04000088 RID: 136 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000264")] public RendererList rendererList; } } }