using System; using Cpp2IlInjected; using UnityEngine.Rendering; namespace UnityEngine.Experimental.Rendering.RenderGraphModule { // Token: 0x0200001B RID: 27 [Token(Token = "0x2000018")] public struct TextureDesc { // Token: 0x06000084 RID: 132 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000070")] [Address(RVA = "0x2258420", Offset = "0x2257220", VA = "0x182258420")] private void InitDefaultValues(bool dynamicResolution, bool xrReady) { } // Token: 0x06000085 RID: 133 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000071")] [Address(RVA = "0x2258550", Offset = "0x2257350", VA = "0x182258550")] public TextureDesc(int width, int height, bool dynamicResolution = false, bool xrReady = false) { } // Token: 0x06000086 RID: 134 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000072")] [Address(RVA = "0x22585C0", Offset = "0x22573C0", VA = "0x1822585C0")] public TextureDesc(Vector2 scale, bool dynamicResolution = false, bool xrReady = false) { } // Token: 0x06000087 RID: 135 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000073")] [Address(RVA = "0x2258640", Offset = "0x2257440", VA = "0x182258640")] public TextureDesc(ScaleFunc func, bool dynamicResolution = false, bool xrReady = false) { } // Token: 0x06000088 RID: 136 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000074")] [Address(RVA = "0x2258510", Offset = "0x2257310", VA = "0x182258510")] public TextureDesc(TextureDesc input) { } // Token: 0x06000089 RID: 137 RVA: 0x000023E8 File Offset: 0x000005E8 [Token(Token = "0x6000075")] [Address(RVA = "0x22582B0", Offset = "0x22570B0", VA = "0x1822582B0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x0400005E RID: 94 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000050")] public TextureSizeMode sizeMode; // Token: 0x0400005F RID: 95 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000051")] public int width; // Token: 0x04000060 RID: 96 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000052")] public int height; // Token: 0x04000061 RID: 97 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000053")] public int slices; // Token: 0x04000062 RID: 98 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000054")] public Vector2 scale; // Token: 0x04000063 RID: 99 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000055")] public ScaleFunc func; // Token: 0x04000064 RID: 100 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000056")] public DepthBits depthBufferBits; // Token: 0x04000065 RID: 101 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000057")] public GraphicsFormat colorFormat; // Token: 0x04000066 RID: 102 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000058")] public FilterMode filterMode; // Token: 0x04000067 RID: 103 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000059")] public TextureWrapMode wrapMode; // Token: 0x04000068 RID: 104 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400005A")] public TextureDimension dimension; // Token: 0x04000069 RID: 105 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400005B")] public bool enableRandomWrite; // Token: 0x0400006A RID: 106 [FieldOffset(Offset = "0x35")] [Token(Token = "0x400005C")] public bool useMipMap; // Token: 0x0400006B RID: 107 [FieldOffset(Offset = "0x36")] [Token(Token = "0x400005D")] public bool autoGenerateMips; // Token: 0x0400006C RID: 108 [FieldOffset(Offset = "0x37")] [Token(Token = "0x400005E")] public bool isShadowMap; // Token: 0x0400006D RID: 109 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400005F")] public int anisoLevel; // Token: 0x0400006E RID: 110 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4000060")] public float mipMapBias; // Token: 0x0400006F RID: 111 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000061")] public bool enableMSAA; // Token: 0x04000070 RID: 112 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4000062")] public MSAASamples msaaSamples; // Token: 0x04000071 RID: 113 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000063")] public bool bindTextureMS; // Token: 0x04000072 RID: 114 [FieldOffset(Offset = "0x49")] [Token(Token = "0x4000064")] public bool useDynamicScale; // Token: 0x04000073 RID: 115 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4000065")] public RenderTextureMemoryless memoryless; // Token: 0x04000074 RID: 116 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000066")] public string name; // Token: 0x04000075 RID: 117 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000067")] public bool clearBuffer; // Token: 0x04000076 RID: 118 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4000068")] public Color clearColor; } }