using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000043 RID: 67 [Token(Token = "0x2000034")] internal enum DebugAction { // Token: 0x040000F2 RID: 242 [Token(Token = "0x40000C9")] EnableDebugMenu, // Token: 0x040000F3 RID: 243 [Token(Token = "0x40000CA")] PreviousDebugPanel, // Token: 0x040000F4 RID: 244 [Token(Token = "0x40000CB")] NextDebugPanel, // Token: 0x040000F5 RID: 245 [Token(Token = "0x40000CC")] Action, // Token: 0x040000F6 RID: 246 [Token(Token = "0x40000CD")] MakePersistent, // Token: 0x040000F7 RID: 247 [Token(Token = "0x40000CE")] MoveVertical, // Token: 0x040000F8 RID: 248 [Token(Token = "0x40000CF")] MoveHorizontal, // Token: 0x040000F9 RID: 249 [Token(Token = "0x40000D0")] Multiplier, // Token: 0x040000FA RID: 250 [Token(Token = "0x40000D1")] ResetAll, // Token: 0x040000FB RID: 251 [Token(Token = "0x40000D2")] DebugActionCount } }