using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200004B RID: 75 [Token(Token = "0x200003A")] public class DebugShapes { // Token: 0x17000032 RID: 50 // (get) Token: 0x06000194 RID: 404 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x1700002D")] public static DebugShapes instance { [Token(Token = "0x6000160")] [Address(RVA = "0x2250D40", Offset = "0x224FB40", VA = "0x182250D40")] get { return null; } } // Token: 0x06000195 RID: 405 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000161")] [Address(RVA = "0x2250090", Offset = "0x224EE90", VA = "0x182250090")] private void BuildSphere(ref Mesh outputMesh, float radius, uint longSubdiv, uint latSubdiv) { } // Token: 0x06000196 RID: 406 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000162")] [Address(RVA = "0x224D500", Offset = "0x224C300", VA = "0x18224D500")] private void BuildBox(ref Mesh outputMesh, float length, float width, float height) { } // Token: 0x06000197 RID: 407 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000163")] [Address(RVA = "0x224E670", Offset = "0x224D470", VA = "0x18224E670")] private void BuildCone(ref Mesh outputMesh, float height, float topRadius, float bottomRadius, int nbSides) { } // Token: 0x06000198 RID: 408 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000164")] [Address(RVA = "0x224F730", Offset = "0x224E530", VA = "0x18224F730")] private void BuildPyramid(ref Mesh outputMesh, float width, float height, float depth) { } // Token: 0x06000199 RID: 409 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000165")] [Address(RVA = "0x224FF40", Offset = "0x224ED40", VA = "0x18224FF40")] private void BuildShapes() { } // Token: 0x0600019A RID: 410 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000166")] [Address(RVA = "0x2250A80", Offset = "0x224F880", VA = "0x182250A80")] private void RebuildResources() { } // Token: 0x0600019B RID: 411 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x6000167")] [Address(RVA = "0x2250D20", Offset = "0x224FB20", VA = "0x182250D20")] public Mesh RequestSphereMesh() { return null; } // Token: 0x0600019C RID: 412 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x6000168")] [Address(RVA = "0x2250CC0", Offset = "0x224FAC0", VA = "0x182250CC0")] public Mesh RequestBoxMesh() { return null; } // Token: 0x0600019D RID: 413 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x6000169")] [Address(RVA = "0x2250CE0", Offset = "0x224FAE0", VA = "0x182250CE0")] public Mesh RequestConeMesh() { return null; } // Token: 0x0600019E RID: 414 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x600016A")] [Address(RVA = "0x2250D00", Offset = "0x224FB00", VA = "0x182250D00")] public Mesh RequestPyramidMesh() { return null; } // Token: 0x0600019F RID: 415 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600016B")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public DebugShapes() { } // Token: 0x0400012B RID: 299 [Token(Token = "0x40000FB")] private static DebugShapes s_Instance; // Token: 0x0400012C RID: 300 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000FC")] private Mesh m_sphereMesh; // Token: 0x0400012D RID: 301 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40000FD")] private Mesh m_boxMesh; // Token: 0x0400012E RID: 302 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40000FE")] private Mesh m_coneMesh; // Token: 0x0400012F RID: 303 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40000FF")] private Mesh m_pyramidMesh; } }