using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000093 RID: 147 [Token(Token = "0x2000061")] [AttributeUsage(AttributeTargets.Field)] public sealed class ReloadAttribute : Attribute { // Token: 0x0600039E RID: 926 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002D5")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public ReloadAttribute(string[] paths, ReloadAttribute.Package package = ReloadAttribute.Package.Root) { } // Token: 0x0600039F RID: 927 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002D6")] [Address(RVA = "0x2591A10", Offset = "0x2590810", VA = "0x182591A10")] public ReloadAttribute(string path, ReloadAttribute.Package package = ReloadAttribute.Package.Root) { } // Token: 0x060003A0 RID: 928 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002D7")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public ReloadAttribute(string pathFormat, int rangeMin, int rangeMax, ReloadAttribute.Package package = ReloadAttribute.Package.Root) { } // Token: 0x02000094 RID: 148 [Token(Token = "0x20000E3")] public enum Package { // Token: 0x0400021A RID: 538 [Token(Token = "0x40002D3")] Builtin, // Token: 0x0400021B RID: 539 [Token(Token = "0x40002D4")] Root } } }