using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000095 RID: 149 [Token(Token = "0x2000062")] [AttributeUsage(AttributeTargets.Class)] public sealed class ReloadGroupAttribute : Attribute { // Token: 0x060003A1 RID: 929 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002D8")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public ReloadGroupAttribute() { } } }