using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000C0 RID: 192 [Token(Token = "0x200008B")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class TextureParameter : VolumeParameter { // Token: 0x0600044E RID: 1102 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037C")] [Address(RVA = "0x2592B00", Offset = "0x2591900", VA = "0x182592B00")] public TextureParameter(Texture value, bool overrideState = false) { } } }