using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200009C RID: 156 [Token(Token = "0x2000069")] [AttributeUsage(AttributeTargets.Class)] public sealed class VolumeComponentDeprecated : Attribute { // Token: 0x060003C2 RID: 962 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F9")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public VolumeComponentDeprecated() { } } }