using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.LWRP { // Token: 0x020000A3 RID: 163 [Token(Token = "0x200008B")] [Obsolete] public class Light2D { // Token: 0x060002CF RID: 719 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002B4")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public Light2D() { } } }