using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000A5 RID: 165 [Token(Token = "0x200008D")] [ExecuteInEditMode] [AddComponentMenu("Rendering/2D/Composite Shadow Caster 2D (Experimental)")] public class CompositeShadowCaster2D : ShadowCasterGroup2D { // Token: 0x060002D2 RID: 722 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002B7")] [Address(RVA = "0x226EBE0", Offset = "0x226D9E0", VA = "0x18226EBE0")] protected void OnEnable() { } // Token: 0x060002D3 RID: 723 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002B8")] [Address(RVA = "0x226EB80", Offset = "0x226D980", VA = "0x18226EB80")] protected void OnDisable() { } // Token: 0x060002D4 RID: 724 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002B9")] [Address(RVA = "0x752FB0", Offset = "0x751DB0", VA = "0x180752FB0")] public CompositeShadowCaster2D() { } } }