using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet { // Token: 0x020000DE RID: 222 [Token(Token = "0x20000AD")] internal struct ContourVertex { // Token: 0x06000485 RID: 1157 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000428")] [Address(RVA = "0x226EC40", Offset = "0x226DA40", VA = "0x18226EC40", Slot = "3")] public override string ToString() { return null; } // Token: 0x0400056B RID: 1387 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400044C")] public Vec3 Position; // Token: 0x0400056C RID: 1388 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400044D")] public object Data; } }