using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000051 RID: 81 [Token(Token = "0x200004B")] internal class CapturePass : ScriptableRenderPass { // Token: 0x060000F8 RID: 248 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F0")] [Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")] public CapturePass(RenderPassEvent evt) { } // Token: 0x060000F9 RID: 249 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F1")] [Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")] public void Setup(RenderTargetHandle colorHandle) { } // Token: 0x060000FA RID: 250 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F2")] [Address(RVA = "0x19C8E50", Offset = "0x19C7C50", VA = "0x1819C8E50", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x04000194 RID: 404 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000171")] private RenderTargetHandle m_CameraColorHandle; // Token: 0x04000195 RID: 405 [Token(Token = "0x4000172")] private const string m_ProfilerTag = "Capture Pass"; } }