using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000017 RID: 23 [Token(Token = "0x2000015")] public enum DepthTextureRenderMode { // Token: 0x0400004C RID: 76 [Token(Token = "0x400003D")] Required, // Token: 0x0400004D RID: 77 [Token(Token = "0x400003E")] Automatic, // Token: 0x0400004E RID: 78 [Token(Token = "0x400003F")] Disabled } }