using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200001E RID: 30 [Token(Token = "0x200001C")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum Downsampling { // Token: 0x0400006A RID: 106 [Token(Token = "0x400005B")] None, // Token: 0x0400006B RID: 107 [Token(Token = "0x400005C")] _2xBilinear, // Token: 0x0400006C RID: 108 [Token(Token = "0x400005D")] _4xBox, // Token: 0x0400006D RID: 109 [Token(Token = "0x400005E")] _4xBilinear } }