using System; using Cpp2IlInjected; using UnityEngine.Rendering.Universal.Internal; namespace UnityEngine.Rendering.Universal { // Token: 0x0200002B RID: 43 [Token(Token = "0x2000027")] public sealed class ForwardRenderer : ScriptableRenderer { // Token: 0x06000099 RID: 153 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000095")] [Address(RVA = "0x19D2760", Offset = "0x19D1560", VA = "0x1819D2760")] public ForwardRenderer(ForwardRendererData data) { } // Token: 0x0600009A RID: 154 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000096")] [Address(RVA = "0x19CFDA0", Offset = "0x19CEBA0", VA = "0x1819CFDA0", Slot = "5")] protected override void Dispose(bool disposing) { } // Token: 0x0600009B RID: 155 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000097")] [Address(RVA = "0x19CFFD0", Offset = "0x19CEDD0", VA = "0x1819CFFD0", Slot = "9")] public override void PreCullSetup(ScriptableRenderer renderer, ScriptableRenderContext context, Camera camera, CameraData cameraData, ref LightData lightData) { } // Token: 0x0600009C RID: 156 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000098")] [Address(RVA = "0x19D0830", Offset = "0x19CF630", VA = "0x1819D0830", Slot = "6")] public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x0600009D RID: 157 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000099")] [Address(RVA = "0x19D0800", Offset = "0x19CF600", VA = "0x1819D0800", Slot = "7")] public override void SetupLights(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x0600009E RID: 158 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600009A")] [Address(RVA = "0x19D0620", Offset = "0x19CF420", VA = "0x1819D0620", Slot = "8")] public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData) { } // Token: 0x0600009F RID: 159 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600009B")] [Address(RVA = "0x19CFE60", Offset = "0x19CEC60", VA = "0x1819CFE60", Slot = "10")] public override void FinishRendering(CommandBuffer cmd) { } // Token: 0x060000A0 RID: 160 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600009C")] [Address(RVA = "0x19CFA50", Offset = "0x19CE850", VA = "0x1819CFA50")] private void CreateCameraRenderTarget(ScriptableRenderContext context, ref CameraData cameraData) { } // Token: 0x060000A1 RID: 161 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600009D")] [Address(RVA = "0x19D05A0", Offset = "0x19CF3A0", VA = "0x1819D05A0")] private void SetupBackbufferFormat(int msaaSamples, bool stereo) { } // Token: 0x060000A2 RID: 162 RVA: 0x000026B8 File Offset: 0x000008B8 [Token(Token = "0x600009E")] [Address(RVA = "0x19D0320", Offset = "0x19CF120", VA = "0x1819D0320")] private bool RequiresIntermediateColorTexture(ref CameraData cameraData) { return default(bool); } // Token: 0x060000A3 RID: 163 RVA: 0x000026D0 File Offset: 0x000008D0 [Token(Token = "0x600009F")] [Address(RVA = "0x19CF9D0", Offset = "0x19CE7D0", VA = "0x1819CF9D0")] private bool CanCopyDepth(ref CameraData cameraData) { return default(bool); } // Token: 0x040000CC RID: 204 [Token(Token = "0x40000B2")] private const int k_DepthStencilBufferBits = 32; // Token: 0x040000CD RID: 205 [Token(Token = "0x40000B3")] private const string k_CreateCameraTextures = "Create Camera Texture"; // Token: 0x040000CE RID: 206 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40000B4")] private ColorGradingLutPass m_ColorGradingLutPass; // Token: 0x040000CF RID: 207 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40000B5")] private LightBinningPass m_LightBinningPass; // Token: 0x040000D0 RID: 208 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40000B6")] private DepthOnlyPass m_DepthPrepass; // Token: 0x040000D1 RID: 209 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40000B7")] private MainLightShadowCasterPass m_MainLightShadowCasterPass; // Token: 0x040000D2 RID: 210 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40000B8")] private CachedMainLightShadowCasterPass m_CachedMainLightShadowCasterPass; // Token: 0x040000D3 RID: 211 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40000B9")] private AdditionalLightsShadowCasterPass m_AdditionalLightsShadowCasterPass; // Token: 0x040000D4 RID: 212 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40000BA")] private FullscreenMaterialPass m_arBackgroundPass; // Token: 0x040000D5 RID: 213 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40000BB")] private MobileVignetteEffectPass m_MobileVignetteEffectPass; // Token: 0x040000D6 RID: 214 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40000BC")] private DrawObjectsPass m_RenderOpaqueForwardPass; // Token: 0x040000D7 RID: 215 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40000BD")] private CV2FastLineRendererPass m_FastLinePass; // Token: 0x040000D8 RID: 216 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40000BE")] private DrawSkyboxPass m_DrawSkyboxPass; // Token: 0x040000D9 RID: 217 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40000BF")] private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_NoOpaqueTexture; // Token: 0x040000DA RID: 218 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40000C0")] private CopyDepthPass m_CopyDepthPass; // Token: 0x040000DB RID: 219 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40000C1")] private CopyColorPass m_CopyColorPass; // Token: 0x040000DC RID: 220 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40000C2")] private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_OpaqueTexture; // Token: 0x040000DD RID: 221 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40000C3")] private TransparentSettingsPass m_TransparentSettingsPass; // Token: 0x040000DE RID: 222 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40000C4")] private DrawObjectsPass m_RenderTransparentForwardPass; // Token: 0x040000DF RID: 223 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40000C5")] private InvokeOnRenderObjectCallbackPass m_OnRenderObjectCallbackPass; // Token: 0x040000E0 RID: 224 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40000C6")] private MobileFadeEffectPass m_MobileFadeEffectPass; // Token: 0x040000E1 RID: 225 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40000C7")] private PostProcessPass m_PostProcessPass; // Token: 0x040000E2 RID: 226 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40000C8")] private PostProcessPass m_FinalPostProcessPass; // Token: 0x040000E3 RID: 227 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40000C9")] private FinalBlitPass m_FinalBlitPass; // Token: 0x040000E4 RID: 228 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40000CA")] private CapturePass m_CapturePass; // Token: 0x040000E5 RID: 229 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40000CB")] private PostProcessPassCompat m_OpaquePostProcessPassCompat; // Token: 0x040000E6 RID: 230 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40000CC")] private PostProcessPassCompat m_PostProcessPassCompat; // Token: 0x040000E7 RID: 231 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40000CD")] private RenderTargetHandle m_ActiveCameraColorAttachment; // Token: 0x040000E8 RID: 232 [FieldOffset(Offset = "0x14C")] [Token(Token = "0x40000CE")] private RenderTargetHandle m_ActiveCameraDepthAttachment; // Token: 0x040000E9 RID: 233 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40000CF")] private RenderTargetHandle m_CameraColorAttachment; // Token: 0x040000EA RID: 234 [FieldOffset(Offset = "0x154")] [Token(Token = "0x40000D0")] private RenderTargetHandle m_CameraDepthAttachment; // Token: 0x040000EB RID: 235 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40000D1")] private RenderTargetHandle m_DepthTexture; // Token: 0x040000EC RID: 236 [FieldOffset(Offset = "0x15C")] [Token(Token = "0x40000D2")] private RenderTargetHandle m_OpaqueColor; // Token: 0x040000ED RID: 237 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40000D3")] private RenderTargetHandle m_AfterPostProcessColor; // Token: 0x040000EE RID: 238 [FieldOffset(Offset = "0x164")] [Token(Token = "0x40000D4")] private RenderTargetHandle m_ColorGradingLut; // Token: 0x040000EF RID: 239 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40000D5")] private ForwardLights m_ForwardLights; // Token: 0x040000F0 RID: 240 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40000D6")] private StencilState m_DefaultStencilState; // Token: 0x040000F1 RID: 241 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40000D7")] private Material m_BlitMaterial; // Token: 0x040000F2 RID: 242 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40000D8")] private Material m_CopyDepthMaterial; // Token: 0x040000F3 RID: 243 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40000D9")] private Material m_SamplingMaterial; // Token: 0x040000F4 RID: 244 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40000DA")] private Material m_ScreenspaceShadowsMaterial; // Token: 0x040000F5 RID: 245 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40000DB")] private Material m_MobileFadeEffectMaterial; // Token: 0x040000F6 RID: 246 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40000DC")] private Material m_MobileVignetteEffectMaterial; } }