using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000012 RID: 18 [Token(Token = "0x2000010")] public interface IRecRoomQualityConfigProvider { // Token: 0x0600001B RID: 27 [Token(Token = "0x6000019")] [Address(Slot = "0")] T GetClusterLODConfig() where T : ScriptableObject; // Token: 0x1700000F RID: 15 // (get) Token: 0x0600001C RID: 28 [Token(Token = "0x1700000F")] bool SupportsNormalMappingUGC { [Token(Token = "0x600001A")] [Address(Slot = "1")] get; } // Token: 0x17000010 RID: 16 // (get) Token: 0x0600001D RID: 29 [Token(Token = "0x17000010")] bool SupportsMacroMaterialsUGC { [Token(Token = "0x600001B")] [Address(Slot = "2")] get; } // Token: 0x17000011 RID: 17 // (get) Token: 0x0600001E RID: 30 [Token(Token = "0x17000011")] bool SupportsHighQualitySkyboxes { [Token(Token = "0x600001C")] [Address(Slot = "3")] get; } // Token: 0x17000012 RID: 18 // (get) Token: 0x0600001F RID: 31 [Token(Token = "0x17000012")] bool SupportsDepthSampling { [Token(Token = "0x600001D")] [Address(Slot = "4")] get; } // Token: 0x17000013 RID: 19 // (get) Token: 0x06000020 RID: 32 [Token(Token = "0x17000013")] bool SupportsAlphaClipping { [Token(Token = "0x600001E")] [Address(Slot = "5")] get; } // Token: 0x17000014 RID: 20 // (get) Token: 0x06000021 RID: 33 [Token(Token = "0x17000014")] bool ClothSimulationEnabled { [Token(Token = "0x600001F")] [Address(Slot = "6")] get; } // Token: 0x17000015 RID: 21 // (get) Token: 0x06000022 RID: 34 [Token(Token = "0x17000015")] TransparencyDetailLevel TransparencyDetail { [Token(Token = "0x6000020")] [Address(Slot = "7")] get; } // Token: 0x17000016 RID: 22 // (get) Token: 0x06000023 RID: 35 [Token(Token = "0x17000016")] SceneDecorationDetailLevel SceneDecorationDetail { [Token(Token = "0x6000021")] [Address(Slot = "8")] get; } // Token: 0x17000017 RID: 23 // (get) Token: 0x06000024 RID: 36 [Token(Token = "0x17000017")] LODScalingQualityLevel LODScalingQuality { [Token(Token = "0x6000022")] [Address(Slot = "9")] get; } // Token: 0x17000018 RID: 24 // (get) Token: 0x06000025 RID: 37 [Token(Token = "0x17000018")] ParticleQualityLevel ParticleQuality { [Token(Token = "0x6000023")] [Address(Slot = "10")] get; } // Token: 0x17000019 RID: 25 // (get) Token: 0x06000026 RID: 38 [Token(Token = "0x17000019")] TerrainQualityLevel TerrainQuality { [Token(Token = "0x6000024")] [Address(Slot = "11")] get; } // Token: 0x1700001A RID: 26 // (get) Token: 0x06000027 RID: 39 [Token(Token = "0x1700001A")] int MaximumSimultaneousAnimateInOutParticleSystems { [Token(Token = "0x6000025")] [Address(Slot = "12")] get; } // Token: 0x1700001B RID: 27 // (get) Token: 0x06000028 RID: 40 [Token(Token = "0x1700001B")] UpdateRateLimitType UpdateThrottling { [Token(Token = "0x6000026")] [Address(Slot = "13")] get; } // Token: 0x1700001C RID: 28 // (get) Token: 0x06000029 RID: 41 [Token(Token = "0x1700001C")] BackgroundAnimationDetailLevel BackgroundAnimationDetail { [Token(Token = "0x6000027")] [Address(Slot = "14")] get; } } }