using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x0200008B RID: 139 [Token(Token = "0x200007B")] public class CV2FastLineRendererPass : ScriptableRenderPass { // Token: 0x0600024D RID: 589 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000237")] [Address(RVA = "0x19C6240", Offset = "0x19C5040", VA = "0x1819C6240")] public CV2FastLineRendererPass(RenderPassEvent evt) { } // Token: 0x0600024E RID: 590 RVA: 0x00003540 File Offset: 0x00001740 [Token(Token = "0x6000238")] [Address(RVA = "0x19C5F80", Offset = "0x19C4D80", VA = "0x1819C5F80")] public bool Setup(ScriptableRenderContext context, ref RenderingData renderingData) { return default(bool); } // Token: 0x0600024F RID: 591 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000239")] [Address(RVA = "0x19C5CD0", Offset = "0x19C4AD0", VA = "0x1819C5CD0", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x04000327 RID: 807 [Token(Token = "0x40002DC")] public static List RenderInstances; // Token: 0x04000328 RID: 808 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40002DD")] private string m_ProfilerTag; // Token: 0x04000329 RID: 809 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40002DE")] private ProfilingSampler m_ProfilingSampler; } }