using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x0200008D RID: 141 [Token(Token = "0x200007D")] public class CachedMainLightShadowCasterPass : ScriptableRenderPass { // Token: 0x06000253 RID: 595 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600023D")] [Address(RVA = "0x19C7680", Offset = "0x19C6480", VA = "0x1819C7680")] public static void SetDirty() { } // Token: 0x06000254 RID: 596 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600023E")] [Address(RVA = "0x19C76E0", Offset = "0x19C64E0", VA = "0x1819C76E0")] public static void SetShadowCasterLayerMask(uint layerMask) { } // Token: 0x06000255 RID: 597 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600023F")] [Address(RVA = "0x19C83A0", Offset = "0x19C71A0", VA = "0x1819C83A0")] public CachedMainLightShadowCasterPass(RenderPassEvent evt) { } // Token: 0x06000256 RID: 598 RVA: 0x00003558 File Offset: 0x00001758 [Token(Token = "0x6000240")] [Address(RVA = "0x19C6770", Offset = "0x19C5570", VA = "0x1819C6770")] public bool NeedsRender(ref CameraData cameraData) { return default(bool); } // Token: 0x06000257 RID: 599 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000241")] [Address(RVA = "0x19C6990", Offset = "0x19C5790", VA = "0x1819C6990")] public void PreCullSetup(ScriptableRenderContext context, ref CameraData cameraData) { } // Token: 0x06000258 RID: 600 RVA: 0x00003570 File Offset: 0x00001770 [Token(Token = "0x6000242")] [Address(RVA = "0x19C7F40", Offset = "0x19C6D40", VA = "0x1819C7F40")] public bool Setup(ref RenderingData renderingData) { return default(bool); } // Token: 0x06000259 RID: 601 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000243")] [Address(RVA = "0x19C6520", Offset = "0x19C5320", VA = "0x1819C6520", Slot = "4")] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { } // Token: 0x0600025A RID: 602 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000244")] [Address(RVA = "0x19C66D0", Offset = "0x19C54D0", VA = "0x1819C66D0", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x0600025B RID: 603 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000245")] [Address(RVA = "0x19C6710", Offset = "0x19C5510", VA = "0x1819C6710", Slot = "5")] public override void FrameCleanup(CommandBuffer cmd) { } // Token: 0x0600025C RID: 604 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000246")] [Address(RVA = "0x19C62C0", Offset = "0x19C50C0", VA = "0x1819C62C0")] private void Clear() { } // Token: 0x0600025D RID: 605 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000247")] [Address(RVA = "0x19C6EA0", Offset = "0x19C5CA0", VA = "0x1819C6EA0")] private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData) { } // Token: 0x0600025E RID: 606 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000248")] [Address(RVA = "0x19C7740", Offset = "0x19C6540", VA = "0x1819C7740")] private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias) { } // Token: 0x0400032A RID: 810 [Token(Token = "0x40002DF")] private const int k_MaxCascades = 4; // Token: 0x0400032B RID: 811 [Token(Token = "0x40002E0")] private const int k_ShadowmapBufferBits = 16; // Token: 0x0400032C RID: 812 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40002E1")] private int m_ShadowmapWidth; // Token: 0x0400032D RID: 813 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x40002E2")] private int m_ShadowmapHeight; // Token: 0x0400032E RID: 814 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40002E3")] private int m_ShadowCasterCascadesCount; // Token: 0x0400032F RID: 815 [FieldOffset(Offset = "0x74")] [Token(Token = "0x40002E4")] private bool m_SupportsBoxFilterForShadows; // Token: 0x04000330 RID: 816 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40002E5")] private RenderTargetHandle m_MainLightShadowmap; // Token: 0x04000331 RID: 817 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40002E6")] private RenderTexture m_MainLightShadowmapTexture; // Token: 0x04000332 RID: 818 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40002E7")] private Matrix4x4[] m_MainLightShadowMatrices; // Token: 0x04000333 RID: 819 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40002E8")] private ShadowSliceData[] m_CascadeSlices; // Token: 0x04000334 RID: 820 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40002E9")] private Vector4[] m_CascadeSplitDistances; // Token: 0x04000335 RID: 821 [Token(Token = "0x40002EA")] private const string m_ProfilerTag = "Render Cached Main Shadowmap"; // Token: 0x04000336 RID: 822 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40002EB")] private ProfilingSampler m_ProfilingSampler; // Token: 0x04000337 RID: 823 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40002EC")] private CullingResults cachedCullResults; // Token: 0x04000338 RID: 824 [Token(Token = "0x40002ED")] private static uint shadowCasterLayerMask; // Token: 0x04000339 RID: 825 [Token(Token = "0x40002EE")] private static bool isDirty; // Token: 0x0400033A RID: 826 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40002EF")] private Vector3 lastRenderCameraPosition; // Token: 0x0400033B RID: 827 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x40002F0")] private bool isReusingCachedData; // Token: 0x0200008E RID: 142 [Token(Token = "0x20000C0")] private static class MainLightShadowConstantBuffer { // Token: 0x0400033C RID: 828 [Token(Token = "0x400049B")] public static int _WorldToShadow; // Token: 0x0400033D RID: 829 [Token(Token = "0x400049C")] public static int _ShadowParams; // Token: 0x0400033E RID: 830 [Token(Token = "0x400049D")] public static int _CascadeShadowSplitSpheres0; // Token: 0x0400033F RID: 831 [Token(Token = "0x400049E")] public static int _CascadeShadowSplitSpheres1; // Token: 0x04000340 RID: 832 [Token(Token = "0x400049F")] public static int _CascadeShadowSplitSpheres2; // Token: 0x04000341 RID: 833 [Token(Token = "0x40004A0")] public static int _CascadeShadowSplitSpheres3; // Token: 0x04000342 RID: 834 [Token(Token = "0x40004A1")] public static int _CascadeShadowSplitSphereRadii; // Token: 0x04000343 RID: 835 [Token(Token = "0x40004A2")] public static int _ShadowOffset0; // Token: 0x04000344 RID: 836 [Token(Token = "0x40004A3")] public static int _ShadowOffset1; // Token: 0x04000345 RID: 837 [Token(Token = "0x40004A4")] public static int _ShadowOffset2; // Token: 0x04000346 RID: 838 [Token(Token = "0x40004A5")] public static int _ShadowOffset3; // Token: 0x04000347 RID: 839 [Token(Token = "0x40004A6")] public static int _ShadowmapSize; } } }