using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x02000095 RID: 149 [Token(Token = "0x2000083")] public class FinalBlitPass : ScriptableRenderPass { // Token: 0x06000287 RID: 647 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000270")] [Address(RVA = "0x19CE2A0", Offset = "0x19CD0A0", VA = "0x1819CE2A0")] public FinalBlitPass(RenderPassEvent evt, Material blitMaterial) { } // Token: 0x06000288 RID: 648 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000271")] [Address(RVA = "0x19CE290", Offset = "0x19CD090", VA = "0x1819CE290")] public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle) { } // Token: 0x06000289 RID: 649 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000272")] [Address(RVA = "0x19CDB20", Offset = "0x19CC920", VA = "0x1819CDB20", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x04000381 RID: 897 [Token(Token = "0x4000312")] private const string m_ProfilerTag = "Final Blit Pass"; // Token: 0x04000382 RID: 898 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000313")] private RenderTargetHandle m_Source; // Token: 0x04000383 RID: 899 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000314")] private Material m_BlitMaterial; // Token: 0x04000384 RID: 900 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000315")] private TextureDimension m_TargetDimension; } }