using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x02000097 RID: 151 [Token(Token = "0x2000085")] public class MainLightShadowCasterPass : ScriptableRenderPass { // Token: 0x0600028D RID: 653 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000276")] [Address(RVA = "0x19D4B30", Offset = "0x19D3930", VA = "0x1819D4B30")] public MainLightShadowCasterPass(RenderPassEvent evt) { } // Token: 0x0600028E RID: 654 RVA: 0x00003630 File Offset: 0x00001830 [Token(Token = "0x6000277")] [Address(RVA = "0x19D4750", Offset = "0x19D3550", VA = "0x1819D4750")] public bool Setup(ref RenderingData renderingData) { return default(bool); } // Token: 0x0600028F RID: 655 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000278")] [Address(RVA = "0x19D35E0", Offset = "0x19D23E0", VA = "0x1819D35E0", Slot = "4")] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { } // Token: 0x06000290 RID: 656 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000279")] [Address(RVA = "0x19D36F0", Offset = "0x19D24F0", VA = "0x1819D36F0", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x06000291 RID: 657 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027A")] [Address(RVA = "0x19D3730", Offset = "0x19D2530", VA = "0x1819D3730", Slot = "5")] public override void FrameCleanup(CommandBuffer cmd) { } // Token: 0x06000292 RID: 658 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027B")] [Address(RVA = "0x19D33C0", Offset = "0x19D21C0", VA = "0x1819D33C0")] private void Clear() { } // Token: 0x06000293 RID: 659 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027C")] [Address(RVA = "0x19D37F0", Offset = "0x19D25F0", VA = "0x1819D37F0")] private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData) { } // Token: 0x06000294 RID: 660 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027D")] [Address(RVA = "0x19D3F50", Offset = "0x19D2D50", VA = "0x1819D3F50")] private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias) { } // Token: 0x04000387 RID: 903 [Token(Token = "0x4000318")] private const int k_MaxCascades = 4; // Token: 0x04000388 RID: 904 [Token(Token = "0x4000319")] private const int k_ShadowmapBufferBits = 16; // Token: 0x04000389 RID: 905 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400031A")] private int m_ShadowmapWidth; // Token: 0x0400038A RID: 906 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400031B")] private int m_ShadowmapHeight; // Token: 0x0400038B RID: 907 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400031C")] private int m_ShadowCasterCascadesCount; // Token: 0x0400038C RID: 908 [FieldOffset(Offset = "0x74")] [Token(Token = "0x400031D")] private bool m_SupportsBoxFilterForShadows; // Token: 0x0400038D RID: 909 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400031E")] private RenderTargetHandle m_MainLightShadowmap; // Token: 0x0400038E RID: 910 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400031F")] private RenderTexture m_MainLightShadowmapTexture; // Token: 0x0400038F RID: 911 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000320")] private Matrix4x4[] m_MainLightShadowMatrices; // Token: 0x04000390 RID: 912 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000321")] private ShadowSliceData[] m_CascadeSlices; // Token: 0x04000391 RID: 913 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000322")] private Vector4[] m_CascadeSplitDistances; // Token: 0x04000392 RID: 914 [Token(Token = "0x4000323")] private const string m_ProfilerTag = "Render Main Shadowmap"; // Token: 0x04000393 RID: 915 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000324")] private ProfilingSampler m_ProfilingSampler; // Token: 0x02000098 RID: 152 [Token(Token = "0x20000C2")] private static class MainLightShadowConstantBuffer { // Token: 0x04000394 RID: 916 [Token(Token = "0x40004BF")] public static int _WorldToShadow; // Token: 0x04000395 RID: 917 [Token(Token = "0x40004C0")] public static int _ShadowParams; // Token: 0x04000396 RID: 918 [Token(Token = "0x40004C1")] public static int _CascadeShadowSplitSpheres0; // Token: 0x04000397 RID: 919 [Token(Token = "0x40004C2")] public static int _CascadeShadowSplitSpheres1; // Token: 0x04000398 RID: 920 [Token(Token = "0x40004C3")] public static int _CascadeShadowSplitSpheres2; // Token: 0x04000399 RID: 921 [Token(Token = "0x40004C4")] public static int _CascadeShadowSplitSpheres3; // Token: 0x0400039A RID: 922 [Token(Token = "0x40004C5")] public static int _CascadeShadowSplitSphereRadii; // Token: 0x0400039B RID: 923 [Token(Token = "0x40004C6")] public static int _ShadowOffset0; // Token: 0x0400039C RID: 924 [Token(Token = "0x40004C7")] public static int _ShadowOffset1; // Token: 0x0400039D RID: 925 [Token(Token = "0x40004C8")] public static int _ShadowOffset2; // Token: 0x0400039E RID: 926 [Token(Token = "0x40004C9")] public static int _ShadowOffset3; // Token: 0x0400039F RID: 927 [Token(Token = "0x40004CA")] public static int _ShadowmapSize; } } }