using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x0200009C RID: 156 [Token(Token = "0x2000088")] public sealed class MobileVignetteEffectPass : MobileComfortEffectPass { // Token: 0x060002A0 RID: 672 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000289")] [Address(RVA = "0x19D5F30", Offset = "0x19D4D30", VA = "0x1819D5F30")] public MobileVignetteEffectPass(RenderPassEvent evt, Material material) { } // Token: 0x060002A1 RID: 673 RVA: 0x000036A8 File Offset: 0x000018A8 [Token(Token = "0x600028A")] [Address(RVA = "0x19D5DC0", Offset = "0x19D4BC0", VA = "0x1819D5DC0")] public bool Setup() { return default(bool); } // Token: 0x060002A2 RID: 674 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600028B")] [Address(RVA = "0x19D5C00", Offset = "0x19D4A00", VA = "0x1819D5C00", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x040003B1 RID: 945 [Token(Token = "0x4000334")] private static readonly int POWER_ID; // Token: 0x040003B2 RID: 946 [Token(Token = "0x4000335")] private static readonly int COLOR_ID; // Token: 0x040003B3 RID: 947 [Token(Token = "0x4000336")] public static MobileVignetteEffectPass.Settings CurrentSettings; // Token: 0x040003B4 RID: 948 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000337")] private Material m_Material; // Token: 0x040003B5 RID: 949 [Token(Token = "0x4000338")] private const string k_ProfilerTag = "Render Mobile Vignette Effect"; // Token: 0x0200009D RID: 157 [Token(Token = "0x20000C4")] public struct Settings { // Token: 0x040003B6 RID: 950 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40004CD")] public float vignettePowerNormalized; // Token: 0x040003B7 RID: 951 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40004CE")] public Color vignetteColor; // Token: 0x040003B8 RID: 952 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40004CF")] public Mesh vignetteMesh; // Token: 0x040003B9 RID: 953 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40004D0")] public AnimationCurve vignetteIntensityCurve; } } }