using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x020000A2 RID: 162 [Token(Token = "0x200008A")] public class ScreenSpaceShadowResolvePass : ScriptableRenderPass { // Token: 0x060002CA RID: 714 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002AF")] [Address(RVA = "0x1F29F10", Offset = "0x1F28D10", VA = "0x181F29F10")] public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial) { } // Token: 0x060002CB RID: 715 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002B0")] [Address(RVA = "0x1F29E50", Offset = "0x1F28C50", VA = "0x181F29E50")] public void Setup(RenderTextureDescriptor baseDescriptor) { } // Token: 0x060002CC RID: 716 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002B1")] [Address(RVA = "0x1F29720", Offset = "0x1F28520", VA = "0x181F29720", Slot = "4")] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { } // Token: 0x060002CD RID: 717 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002B2")] [Address(RVA = "0x1F29830", Offset = "0x1F28630", VA = "0x181F29830", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x060002CE RID: 718 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002B3")] [Address(RVA = "0x1F29DD0", Offset = "0x1F28BD0", VA = "0x181F29DD0", Slot = "5")] public override void FrameCleanup(CommandBuffer cmd) { } // Token: 0x04000412 RID: 1042 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400035D")] private Material m_ScreenSpaceShadowsMaterial; // Token: 0x04000413 RID: 1043 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400035E")] private RenderTargetHandle m_ScreenSpaceShadowmap; // Token: 0x04000414 RID: 1044 [FieldOffset(Offset = "0x74")] [Token(Token = "0x400035F")] private RenderTextureDescriptor m_RenderTextureDescriptor; // Token: 0x04000415 RID: 1045 [Token(Token = "0x4000360")] private const string m_ProfilerTag = "Resolve Shadows"; } }