using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000053 RID: 83 [Token(Token = "0x200004D")] internal class InvokeOnRenderObjectCallbackPass : ScriptableRenderPass { // Token: 0x060000FD RID: 253 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F5")] [Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")] public InvokeOnRenderObjectCallbackPass(RenderPassEvent evt) { } // Token: 0x060000FE RID: 254 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F6")] [Address(RVA = "0x1F23CB0", Offset = "0x1F22AB0", VA = "0x181F23CB0", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } } }