using System; using Cpp2IlInjected; using Unity.Collections; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200007F RID: 127 [Token(Token = "0x2000071")] [MovedFrom("UnityEngine.Rendering.LWRP")] public struct LightData { // Token: 0x04000277 RID: 631 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400023B")] public int mainLightIndex; // Token: 0x04000278 RID: 632 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400023C")] public int additionalLightsCount; // Token: 0x04000279 RID: 633 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400023D")] public NativeArray visibleLights; // Token: 0x0400027A RID: 634 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400023E")] public bool shadeAdditionalLightsPerVertex; // Token: 0x0400027B RID: 635 [FieldOffset(Offset = "0x19")] [Token(Token = "0x400023F")] public bool supportsMixedLighting; } }