using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000018 RID: 24 [Token(Token = "0x2000016")] public enum OpaqueTextureRenderMode { // Token: 0x04000050 RID: 80 [Token(Token = "0x4000041")] Required, // Token: 0x04000051 RID: 81 [Token(Token = "0x4000042")] Automatic, // Token: 0x04000052 RID: 82 [Token(Token = "0x4000043")] Disabled } }