using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000057 RID: 87 [Token(Token = "0x200004F")] public abstract class PerCameraRenderEffect : MonoBehaviour { // Token: 0x17000064 RID: 100 // (get) Token: 0x06000110 RID: 272 [Token(Token = "0x17000064")] public abstract string BufferName { [Token(Token = "0x6000105")] [Address(Slot = "4")] get; } // Token: 0x06000111 RID: 273 [Token(Token = "0x6000106")] [Address(Slot = "5")] public abstract void RenderPass(CommandBuffer cmd, ScriptableRenderContext context, ref RenderingData renderingData); // Token: 0x17000065 RID: 101 // (get) Token: 0x06000112 RID: 274 RVA: 0x00002B68 File Offset: 0x00000D68 [Token(Token = "0x17000065")] public virtual bool RequiresOpaqueTexture { [Token(Token = "0x6000107")] [Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "6")] get { return default(bool); } } // Token: 0x06000113 RID: 275 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000108")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] protected PerCameraRenderEffect() { } } }