using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000058 RID: 88 [Token(Token = "0x2000050")] public sealed class PerCameraRenderEffectsPass : ScriptableRenderPass { // Token: 0x06000114 RID: 276 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000109")] [Address(RVA = "0x1F26510", Offset = "0x1F25310", VA = "0x181F26510")] public PerCameraRenderEffectsPass(RenderPassEvent evt, bool requiresOpaqueTexture) { } // Token: 0x17000066 RID: 102 // (get) Token: 0x06000115 RID: 277 RVA: 0x00002B80 File Offset: 0x00000D80 [Token(Token = "0x17000066")] public bool RequiresOpaqueTexture { [Token(Token = "0x600010A")] [Address(RVA = "0x1F26590", Offset = "0x1F25390", VA = "0x181F26590")] get { return default(bool); } } // Token: 0x06000116 RID: 278 RVA: 0x00002B98 File Offset: 0x00000D98 [Token(Token = "0x600010B")] [Address(RVA = "0x1F26260", Offset = "0x1F25060", VA = "0x181F26260")] public bool Setup(ref CameraData cameraData) { return default(bool); } // Token: 0x06000117 RID: 279 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600010C")] [Address(RVA = "0x1F260A0", Offset = "0x1F24EA0", VA = "0x181F260A0", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x06000118 RID: 280 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600010D")] [Address(RVA = "0x1F25FC0", Offset = "0x1F24DC0", VA = "0x181F25FC0")] private void ExecuteEffect(PerCameraRenderEffect renderEffect, ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x040001B0 RID: 432 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000188")] private bool requiresOpaqueTexture; // Token: 0x040001B1 RID: 433 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000189")] private readonly List renderEffectsBuffer; // Token: 0x040001B2 RID: 434 [Token(Token = "0x400018A")] private static readonly List IMMEDIATE_PER_CAMERA_RENDERER_EFFECTS; } }