using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200005A RID: 90 [Token(Token = "0x2000052")] internal class PostProcessPassCompat : ScriptableRenderPass { // Token: 0x0600011C RID: 284 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000111")] [Address(RVA = "0x1F268C0", Offset = "0x1F256C0", VA = "0x181F268C0")] public PostProcessPassCompat(RenderPassEvent evt, bool renderOpaques = false) { } // Token: 0x0600011D RID: 285 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000112")] [Address(RVA = "0x1F26890", Offset = "0x1F25690", VA = "0x181F26890")] public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle sourceHandle, RenderTargetHandle destinationHandle) { } // Token: 0x0600011E RID: 286 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000113")] [Address(RVA = "0x1F265E0", Offset = "0x1F253E0", VA = "0x181F265E0", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x040001B3 RID: 435 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400018B")] private RenderTargetHandle m_Source; // Token: 0x040001B4 RID: 436 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400018C")] private RenderTargetHandle m_Destination; // Token: 0x040001B5 RID: 437 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400018D")] private RenderTextureDescriptor m_Descriptor; // Token: 0x040001B6 RID: 438 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x400018E")] private RenderTargetHandle m_TemporaryColorTexture; // Token: 0x040001B7 RID: 439 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400018F")] private bool m_IsOpaquePostProcessing; // Token: 0x040001B8 RID: 440 [Token(Token = "0x4000190")] private const string k_RenderPostProcessingTag = "Render PostProcessing Effects (Compat)"; } }