using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200005F RID: 95 [Token(Token = "0x2000057")] public static class PostProcessUtils { // Token: 0x06000145 RID: 325 RVA: 0x00002D00 File Offset: 0x00000F00 [Token(Token = "0x600013A")] [Address(RVA = "0x1F26B40", Offset = "0x1F25940", VA = "0x181F26B40")] [Obsolete] public static int ConfigureDithering(PostProcessData data, int index, Camera camera, Material material) { return 0; } // Token: 0x06000146 RID: 326 RVA: 0x00002D18 File Offset: 0x00000F18 [Token(Token = "0x600013B")] [Address(RVA = "0x1F26930", Offset = "0x1F25730", VA = "0x181F26930")] public static int ConfigureDithering(PostProcessData data, int index, int cameraPixelWidth, int cameraPixelHeight, Material material) { return 0; } // Token: 0x06000147 RID: 327 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600013C")] [Address(RVA = "0x1F26F20", Offset = "0x1F25D20", VA = "0x181F26F20")] [Obsolete] public static void ConfigureFilmGrain(PostProcessData data, FilmGrain settings, Camera camera, Material material) { } // Token: 0x06000148 RID: 328 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600013D")] [Address(RVA = "0x1F26BC0", Offset = "0x1F259C0", VA = "0x181F26BC0")] public static void ConfigureFilmGrain(PostProcessData data, FilmGrain settings, int cameraPixelWidth, int cameraPixelHeight, Material material) { } // Token: 0x02000060 RID: 96 [Token(Token = "0x20000B8")] private static class ShaderConstants { // Token: 0x040001D6 RID: 470 [Token(Token = "0x4000478")] public static readonly int _Grain_Texture; // Token: 0x040001D7 RID: 471 [Token(Token = "0x4000479")] public static readonly int _Grain_Params; // Token: 0x040001D8 RID: 472 [Token(Token = "0x400047A")] public static readonly int _Grain_TilingParams; // Token: 0x040001D9 RID: 473 [Token(Token = "0x400047B")] public static readonly int _BlueNoise_Texture; // Token: 0x040001DA RID: 474 [Token(Token = "0x400047C")] public static readonly int _Dithering_Params; } } }