using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000083 RID: 131 [Token(Token = "0x2000075")] public struct PostProcessingData { // Token: 0x040002BB RID: 699 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400027F")] public ColorGradingMode gradingMode; // Token: 0x040002BC RID: 700 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000280")] public int lutSize; } }