using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000063 RID: 99 [Token(Token = "0x200005A")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum SampleCount { // Token: 0x040001E5 RID: 485 [Token(Token = "0x40001B8")] One = 1, // Token: 0x040001E6 RID: 486 [Token(Token = "0x40001B9")] Two, // Token: 0x040001E7 RID: 487 [Token(Token = "0x40001BA")] Four = 4 } }