using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200001C RID: 28 [Token(Token = "0x200001A")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum ShadowResolution { // Token: 0x0400005F RID: 95 [Token(Token = "0x4000050")] _256 = 256, // Token: 0x04000060 RID: 96 [Token(Token = "0x4000051")] _512 = 512, // Token: 0x04000061 RID: 97 [Token(Token = "0x4000052")] _1024 = 1024, // Token: 0x04000062 RID: 98 [Token(Token = "0x4000053")] _2048 = 2048, // Token: 0x04000063 RID: 99 [Token(Token = "0x4000054")] _4096 = 4096 } }