using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200006D RID: 109 [Token(Token = "0x2000061")] [MovedFrom("UnityEngine.Rendering.LWRP")] public struct ShadowSliceData { // Token: 0x060001B2 RID: 434 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001A0")] [Address(RVA = "0x1F31D40", Offset = "0x1F30B40", VA = "0x181F31D40")] public void Clear() { } // Token: 0x04000213 RID: 531 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40001E0")] public Matrix4x4 viewMatrix; // Token: 0x04000214 RID: 532 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40001E1")] public Matrix4x4 projectionMatrix; // Token: 0x04000215 RID: 533 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40001E2")] public Matrix4x4 shadowTransform; // Token: 0x04000216 RID: 534 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40001E3")] public int offsetX; // Token: 0x04000217 RID: 535 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x40001E4")] public int offsetY; // Token: 0x04000218 RID: 536 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40001E5")] public int resolution; } }