using System; using Cpp2IlInjected; namespace UnityEngine.ResourceManagement.AsyncOperations { // Token: 0x02000048 RID: 72 [Token(Token = "0x2000048")] public enum AsyncOperationStatus { // Token: 0x040000C8 RID: 200 [Token(Token = "0x40000C8")] None, // Token: 0x040000C9 RID: 201 [Token(Token = "0x40000C9")] Succeeded, // Token: 0x040000CA RID: 202 [Token(Token = "0x40000CA")] Failed } }