using System; using Cpp2IlInjected; using UnityEngine; namespace TMPro { // Token: 0x02000008 RID: 8 [Token(Token = "0x2000008")] public struct TMP_MaterialReference { // Token: 0x0400000E RID: 14 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400000E")] public Material material; // Token: 0x0400000F RID: 15 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400000F")] public int referenceCount; } }