using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace TMPro { // Token: 0x0200005A RID: 90 [Token(Token = "0x2000032")] public struct TMP_MeshInfo { // Token: 0x060002D3 RID: 723 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000272")] [Address(RVA = "0x1B02250", Offset = "0x1B01050", VA = "0x181B02250")] public TMP_MeshInfo(Mesh mesh, int size) { } // Token: 0x060002D4 RID: 724 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000273")] [Address(RVA = "0x1B02840", Offset = "0x1B01640", VA = "0x181B02840")] public TMP_MeshInfo(Mesh mesh, int size, bool isVolumetric) { } // Token: 0x060002D5 RID: 725 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000274")] [Address(RVA = "0x1B000B0", Offset = "0x1AFEEB0", VA = "0x181B000B0")] public void ResizeMeshInfo(int size) { } // Token: 0x060002D6 RID: 726 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000275")] [Address(RVA = "0x1B00670", Offset = "0x1AFF470", VA = "0x181B00670")] public void ResizeMeshInfo(int size, bool isVolumetric) { } // Token: 0x060002D7 RID: 727 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000276")] [Address(RVA = "0x1B00000", Offset = "0x1AFEE00", VA = "0x181B00000")] public void Clear() { } // Token: 0x060002D8 RID: 728 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000277")] [Address(RVA = "0x1AFFEC0", Offset = "0x1AFECC0", VA = "0x181AFFEC0")] public void Clear(bool uploadChanges) { } // Token: 0x060002D9 RID: 729 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000278")] [Address(RVA = "0x1AFFE80", Offset = "0x1AFEC80", VA = "0x181AFFE80")] public void ClearUnusedVertices() { } // Token: 0x060002DA RID: 730 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000279")] [Address(RVA = "0x1AFFD90", Offset = "0x1AFEB90", VA = "0x181AFFD90")] public void ClearUnusedVertices(int startIndex) { } // Token: 0x060002DB RID: 731 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027A")] [Address(RVA = "0x1AFFDC0", Offset = "0x1AFEBC0", VA = "0x181AFFDC0")] public void ClearUnusedVertices(int startIndex, bool updateMesh) { } // Token: 0x060002DC RID: 732 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027B")] [Address(RVA = "0x1B01470", Offset = "0x1B00270", VA = "0x181B01470")] public void SortGeometry(VertexSortingOrder order) { } // Token: 0x060002DD RID: 733 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027C")] [Address(RVA = "0x1B014F0", Offset = "0x1B002F0", VA = "0x181B014F0")] public void SortGeometry(IList sortingOrder) { } // Token: 0x060002DE RID: 734 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027D")] [Address(RVA = "0x1B01640", Offset = "0x1B00440", VA = "0x181B01640")] public void SwapVertexData(int src, int dst) { } // Token: 0x0400020D RID: 525 [Token(Token = "0x400019A")] private static readonly Color32 s_DefaultColor; // Token: 0x0400020E RID: 526 [Token(Token = "0x400019B")] private static readonly Vector3 s_DefaultNormal; // Token: 0x0400020F RID: 527 [Token(Token = "0x400019C")] private static readonly Vector4 s_DefaultTangent; // Token: 0x04000210 RID: 528 [Token(Token = "0x400019D")] private static readonly Bounds s_DefaultBounds; // Token: 0x04000211 RID: 529 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400019E")] public Mesh mesh; // Token: 0x04000212 RID: 530 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400019F")] public int vertexCount; // Token: 0x04000213 RID: 531 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40001A0")] public Vector3[] vertices; // Token: 0x04000214 RID: 532 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40001A1")] public Vector3[] normals; // Token: 0x04000215 RID: 533 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001A2")] public Vector4[] tangents; // Token: 0x04000216 RID: 534 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40001A3")] public Vector2[] uvs0; // Token: 0x04000217 RID: 535 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40001A4")] public Vector2[] uvs2; // Token: 0x04000218 RID: 536 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40001A5")] public Color32[] colors32; // Token: 0x04000219 RID: 537 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40001A6")] public int[] triangles; // Token: 0x0400021A RID: 538 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40001A7")] public Material material; } }