using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.XR.ARFoundation { // Token: 0x02000046 RID: 70 [Token(Token = "0x200003B")] public static class TransformExtensions { // Token: 0x060002B8 RID: 696 RVA: 0x00003464 File Offset: 0x00001664 [Token(Token = "0x6000298")] [Address(RVA = "0x3844FD0", Offset = "0x3843DD0", VA = "0x183844FD0")] public static Ray TransformRay(this Transform transform, Ray ray) { return default(Ray); } // Token: 0x060002B9 RID: 697 RVA: 0x0000347C File Offset: 0x0000167C [Token(Token = "0x6000299")] [Address(RVA = "0x3844B80", Offset = "0x3843980", VA = "0x183844B80")] public static Ray InverseTransformRay(this Transform transform, Ray ray) { return default(Ray); } // Token: 0x060002BA RID: 698 RVA: 0x00003494 File Offset: 0x00001694 [Token(Token = "0x600029A")] [Address(RVA = "0x3844F90", Offset = "0x3843D90", VA = "0x183844F90")] public static Pose TransformPose(this Transform transform, Pose pose) { return default(Pose); } // Token: 0x060002BB RID: 699 RVA: 0x000034AC File Offset: 0x000016AC [Token(Token = "0x600029B")] [Address(RVA = "0x38449B0", Offset = "0x38437B0", VA = "0x1838449B0")] public static Pose InverseTransformPose(this Transform transform, Pose pose) { return default(Pose); } // Token: 0x060002BC RID: 700 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x600029C")] [Address(RVA = "0x3844E20", Offset = "0x3843C20", VA = "0x183844E20")] public static void TransformPointList(this Transform transform, List points) { } // Token: 0x060002BD RID: 701 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x600029D")] [Address(RVA = "0x3844840", Offset = "0x3843640", VA = "0x183844840")] public static void InverseTransformPointList(this Transform transform, List points) { } // Token: 0x060002BE RID: 702 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x600029E")] [Address(RVA = "0x3844D10", Offset = "0x3843B10", VA = "0x183844D10")] public static void SetLayerRecursively(this Transform transform, int layer) { } } }