using System; using Cpp2IlInjected; namespace UnityEngine.XR.ARSubsystems { // Token: 0x0200004D RID: 77 [Token(Token = "0x200004D")] public enum TrackingState { // Token: 0x040000E8 RID: 232 [Token(Token = "0x40000E8")] None, // Token: 0x040000E9 RID: 233 [Token(Token = "0x40000E9")] Limited, // Token: 0x040000EA RID: 234 [Token(Token = "0x40000EA")] Tracking } }