using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.XR.ARSubsystems { // Token: 0x0200003C RID: 60 [Token(Token = "0x200003C")] public class XRPlaneSubsystemDescriptor : SubsystemDescriptor { // Token: 0x17000092 RID: 146 // (get) Token: 0x06000183 RID: 387 RVA: 0x000035E4 File Offset: 0x000017E4 [Token(Token = "0x17000092")] public bool supportsBoundaryVertices { [Token(Token = "0x6000183")] [Address(RVA = "0x3F71D0", Offset = "0x3F5FD0", VA = "0x1803F71D0")] [CompilerGenerated] get { return default(bool); } } } }