using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Rendering; namespace UnityEngine.XR.Management { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] public abstract class XRLoader : ScriptableObject { // Token: 0x06000012 RID: 18 RVA: 0x00002070 File Offset: 0x00000270 [Token(Token = "0x6000012")] [Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "4")] public virtual bool Initialize() { return default(bool); } // Token: 0x06000013 RID: 19 RVA: 0x00002088 File Offset: 0x00000288 [Token(Token = "0x6000013")] [Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "5")] public virtual bool Start() { return default(bool); } // Token: 0x06000014 RID: 20 RVA: 0x000020A0 File Offset: 0x000002A0 [Token(Token = "0x6000014")] [Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "6")] public virtual bool Stop() { return default(bool); } // Token: 0x06000015 RID: 21 RVA: 0x000020B8 File Offset: 0x000002B8 [Token(Token = "0x6000015")] [Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "7")] public virtual bool Deinitialize() { return default(bool); } // Token: 0x06000016 RID: 22 [Token(Token = "0x6000016")] [Address(Slot = "8")] public abstract T GetLoadedSubsystem() where T : class, ISubsystem; // Token: 0x06000017 RID: 23 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000017")] [Address(RVA = "0x38C40A0", Offset = "0x38C2EA0", VA = "0x1838C40A0", Slot = "9")] public virtual List GetSupportedGraphicsDeviceTypes(bool buildingPlayer) { return null; } // Token: 0x06000018 RID: 24 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000018")] [Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")] protected XRLoader() { } } }