using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; namespace UnityEngine.Animations { // Token: 0x02000031 RID: 49 [Token(Token = "0x2000031")] [RequiredByNativeCode] [NativeHeader("Modules/Animation/ScriptBindings/AnimationPosePlayable.bindings.h")] [NativeHeader("Modules/Animation/Director/AnimationPosePlayable.h")] [NativeHeader("Runtime/Director/Core/HPlayable.h")] [StaticAccessor("AnimationPosePlayableBindings", StaticAccessorType.DoubleColon)] internal struct AnimationPosePlayable : IEquatable { // Token: 0x060001DB RID: 475 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001DB")] [Address(RVA = "0x6E3B40", Offset = "0x6E2940", VA = "0x1806E3B40")] internal AnimationPosePlayable(PlayableHandle handle) { } // Token: 0x060001DC RID: 476 RVA: 0x00002F88 File Offset: 0x00001188 [Token(Token = "0x60001DC")] [Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")] public PlayableHandle GetHandle() { return default(PlayableHandle); } // Token: 0x060001DD RID: 477 RVA: 0x00002FA0 File Offset: 0x000011A0 [Token(Token = "0x60001DD")] [Address(RVA = "0x6E39A0", Offset = "0x6E27A0", VA = "0x1806E39A0", Slot = "4")] public bool Equals(AnimationPosePlayable other) { return default(bool); } // Token: 0x040000C7 RID: 199 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000C7")] private PlayableHandle m_Handle; // Token: 0x040000C8 RID: 200 [Token(Token = "0x40000C8")] private static readonly AnimationPosePlayable m_NullPlayable; } }