using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] public enum AvatarIKHint { // Token: 0x0400000E RID: 14 [Token(Token = "0x400000E")] LeftKnee, // Token: 0x0400000F RID: 15 [Token(Token = "0x400000F")] RightKnee, // Token: 0x04000010 RID: 16 [Token(Token = "0x4000010")] LeftElbow, // Token: 0x04000011 RID: 17 [Token(Token = "0x4000011")] RightElbow } }