using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.Audio { // Token: 0x02000018 RID: 24 [Token(Token = "0x2000018")] [NativeHeader("Modules/Audio/Public/AudioMixerGroup.h")] public class AudioMixerGroup : Object { // Token: 0x060000B9 RID: 185 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x60000B9")] [Address(RVA = "0x38A3640", Offset = "0x38A2440", VA = "0x1838A3640")] internal AudioMixerGroup() { } } }