using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; namespace UnityEngine.Audio { // Token: 0x0200001B RID: 27 [Token(Token = "0x200001B")] [RequiredByNativeCode] [NativeHeader("Modules/Audio/Public/Director/AudioPlayableOutput.h")] [NativeHeader("Modules/Audio/Public/ScriptBindings/AudioPlayableOutput.bindings.h")] [NativeHeader("Modules/Audio/Public/AudioSource.h")] [StaticAccessor("AudioPlayableOutputBindings", StaticAccessorType.DoubleColon)] public struct AudioPlayableOutput { // Token: 0x0400002C RID: 44 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400002C")] private PlayableOutputHandle m_Handle; } }