using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000012 RID: 18 [Token(Token = "0x2000012")] [RequireComponent(typeof(AudioBehaviour))] public sealed class AudioLowPassFilter : Behaviour { // Token: 0x06000096 RID: 150 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x6000096")] [Address(RVA = "0x38A35A0", Offset = "0x38A23A0", VA = "0x1838A35A0")] [NativeThrows] [NativeMethod] private static void SetCustomLowpassLevelCurveHelper(AudioLowPassFilter source, AnimationCurve curve) { } // Token: 0x1700002E RID: 46 // (set) Token: 0x06000097 RID: 151 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x1700002E")] public AnimationCurve customCutoffCurve { [Token(Token = "0x6000097")] [Address(RVA = "0x38A35A0", Offset = "0x38A23A0", VA = "0x1838A35A0")] set { } } // Token: 0x1700002F RID: 47 // (set) Token: 0x06000098 RID: 152 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x1700002F")] public float cutoffFrequency { [Token(Token = "0x6000098")] [Address(RVA = "0x38A35F0", Offset = "0x38A23F0", VA = "0x1838A35F0")] set { } } } }