using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [NativeHeader("Modules/Cloth/Cloth.h")] [NativeClass("Unity::Cloth")] [RequireComponent(typeof(Transform), typeof(SkinnedMeshRenderer))] public sealed class Cloth : Component { // Token: 0x17000001 RID: 1 // (set) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000001")] public bool enabled { [Token(Token = "0x6000001")] [Address(RVA = "0x7513D0", Offset = "0x7501D0", VA = "0x1807513D0")] set { } } } }