using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace Unity.Collections { // Token: 0x0200001A RID: 26 [Token(Token = "0x200001A")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Field)] public sealed class DeallocateOnJobCompletionAttribute : Attribute { // Token: 0x06000032 RID: 50 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000032")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public DeallocateOnJobCompletionAttribute() { } } }