using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace Unity.Collections.LowLevel.Unsafe { // Token: 0x0200002A RID: 42 [Token(Token = "0x200002A")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Struct)] public sealed class NativeContainerIsReadOnlyAttribute : Attribute { } }